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Blender 3.0.0 tutorial
Blender 3.0.0 tutorial




Imports USD dome lights to world background shadersĭetermines the behavior when an imported material’s name conflicts with an existingĭetermines the visibility of objects, modifier settings, and other areas where there are different settings for viewport and rendering Uses relative paths from the Blender file to the USD fileĪdds all imported objects to a collectionĬonverts light intensity values from nits to Blender Light UnitsĪpplies the scene scale factor, from unit conversion or global scaling, to the radius of Updates the Blender scene’s start and end frames to match the incoming USD’s start and Prims with animated visibility are always imported.)

blender 3.0.0 tutorial

Ignores invisible USD primitives (This only applies to prims with a non-animatedĪttribute. Imports color primvars as color attributesĬreates subdivision surface modifiers based on the USD SubdivisionSchemeĬreates unique Blender objects for USD instances Scales the imported objects with respect to the world’s origin Imports only the subset of the USD scene rooted at the given primitive Imported, as the Blender bone representation does not support such scaling.

blender 3.0.0 tutorial

Limitation: USD skeletons with bones that have negative scales cannot currently be Imports USD skeletons as armatures with animation curves and creates armature deformers Limitation: Importing blend shape in-betweens is not currently supported.

blender 3.0.0 tutorial

Imports USD blend shapes as shape keys with animation curves.






Blender 3.0.0 tutorial